Saturday, July 30, 2011

Hello Dropbox

Hi,

at last I uploaded the files to Dropbox, at the moment it works really well, no download page, no wait time, .... great!

Towns 0.18 it's ready to download (from Dropbox) from the left panel.

Supermalparit

Bye bye Google docs

Well,

Google docs, at last, it's screwing me. Now it seems that you need to login to download the file, so... I have to find a new file hoster. Some users had problems with Megaupload so I have to find another one.

I prefer just a file hoster, with no download page and no download wait time. So, if anyone of you knows a good one I will take it in consideration.

Supermalparit

Towns 0.18 released (Moddable)

Hi,

Towns 0.18 has been released.

Changelog
- Add: Main menu
- Add: Moddable items
- Add: Moddable terrain (terrain.xml)
- Add: Full moddable buildings
- Add: Enemies can drop items (moddable)
- Change: Fast bushes grow rate
- Fix: Rendering routine (now buildings are not overlapped with blocks)
- Fix: Minor bug fixes

Notes
This version comes with 50 citizens.


Hope you like it.

Supermalparit

PS: Google docs has changed it's download page. Now, if you want to download files, you have to click on the top-left menu, File -> Download.

Wednesday, July 27, 2011

Fan-made logo

Hi,

burningpet made a logo for Towns, it will be used in Towns 0.18.


Great job again, burningpet!

Supermalparit

Monday, July 25, 2011

Towns 0.17 released (Rooms!)

Hi,

Towns 0.17 it's ready to download.

Changelog:
- Balance: Citizens have a little less hungry (again)
- Balance: Bakeries build 4 breads (instead of 1) with 2 wheats
- Balance: Raw material drop rate when a cell it's mined (more coal/iron, less mud)
- Balance: One game turn now it's equivalent to 30 seconds (instead of 60)
- Add: Bridges (can be built in masonry with 2 stones)
- Add: Rooms!
- Add: Dining room (citizens eat faster there)
- Add: Hospital (citizens with 1/3 of life go there)
- Add: "Infravision" removed (living entities can no longer see through walls)
- Add: Moddable LOS to living entities (citizens, enemies)
- Change: Pathfinding now gives more value to Z-level
- Fix: Deleting a task in a building now works properly
- Fix: Performance improvements (hangs when you discover new caves)
- Fix: Minor bug fixes

Notes
This version comes with 50 citizens.
Rooms can only be created underground.

Challenge
Same as 0.16, now it's more easy!
Build armor and weapons, equip some citizens and convert it to soldiers (you need barracks to do so).
Try to kill every enemy (spiders and goblins) in the whole map.


Hope you like it.

Supermalparit

PS: Google docs has changed it's download page. Now, if you want to download files, you have to click on the top-left menu, File -> Download.

Friday, July 22, 2011

Mac release

Hi,

I just uploaded a Mac version for Towns 0.16.
I can't test it so, I'll be pleased if any of you have a Mac and want to try it.

Supermalparit

Thursday, July 21, 2011

Towns 0.16 video (with burningpet graphics)

Hey!

I just uploaded a new Towns video, showing some of the new 0.16 features.

Towns 0.16 video (with burningpet graphics)

Click to enlarge.

Hope you like it.

Supermalparit

PS: You can download these graphics from the Towns post in the Dwarf Fortress forums (on page 6).

Wednesday, July 20, 2011

Towns 0.16 released (Soldiers & Goblins)

Hi,

Towns 0.16 it's ready to download.

Changelog:
- Add: Soldiers
- Add: Barracks (each one allows you to convert 5 civilians into soldiers)
- Add: More info in the upper bar (level/civilians/soldiers, day/month/year)
- Add: "Room style" dungeons
- Add: Goblins and Goblin leaders
- Change: Wheat farms can't be built underground
- Change: Builders wait until cells are free to finish the building (avoiding stoned citizens)
- Change: Number of messages in message panel was raised to 1024 (from 128)
- Fix: The hole tile in digged terrains isn't drawed if terrain has fluids

Notes
This version comes with 50 citizens.
Soldiers are frenzy citizens. They search and try to kill all discovered enemies.

Challenge
Build armor and weapons, equip some citizens and convert it to soldiers (you need barracks to do so).
Try to kill every enemy (spiders and goblins) in the whole map.


Hope you like it.

Supermalparit

Friday, July 15, 2011

Fan-made tileset

Hi,

today I have seen in the Dwarf Fortress forum the first fan-made (don't know the correct word for this) tilesets. The name of the artist it's burningpet.

It looks awesome to me, here some screenshots.

Click to enlarge.

Click to enlarge.

Burningpet it's still working on it but at the moment I'm really impressed, good job man!

Supermalparit

Towns 0.15 released

Hi,

Towns 0.15 has been released.

Changelog:
- Balance: Citizens are now less hungry
- Add: White border to tooltip
- Add: Coal and iron
- Add: Forge
- Add: Wooden armor, pants, boots and sword
- Add: Iron helmet, armor, pants, boots and sword
- Add: Full moddable military items
- Add: Citizens can wear/wear off items
- Add: Weared items are shown
- Add: Big texts are resized in menu
- Add: Now you can build items with the building contextual menu
- Add: Save/Load now operate with compressed files (about 15-1 compression)
- Change: Map depth raised (from 4 to 8)
- Change: FPS capped to 60
- Change: Improved minimap render routine (glVertexArrays)
- Change: Improved the A* zone reset (no more hangs when you build/remove stairs and buildings)


Hope you like it.

Supermalparit

Monday, July 11, 2011

Towns 0.14 released (En español !!)

Hello,

Towns 0.14 has been released.

Changelog:
- Balance: Wheat farms produces wheat more slowly
- Balance: Weaker citizens
- Added white border to menus and panels
- Added dice engine (ex: 4d8+5,3d6)
- Added colors to messages
- Added multilanguage (Spanish)
- Added a new pile (military)
- Added first military item (Wooden helmet) (not in-game equippable yet)
- Add: Messages are now saved
- Changed the task manager. Item building tasks (furniture, food, ...) are more important than other tasks
- Changed the font tileset
- Change: Spider graphics
- Change: Item types are now obtained from items.xml (file types.xml was removed)


Challenge:
Same challenge that in 0.13. Now it's harder to accomplish it.


When game starts (running towns.cmd or towns.sh) it will pick your Java locale, and, in base to that it will use a language or another. Anyway, you can force a language just launching townsEN (english) or townsES (spanish).

Hope you like it.

Supermalparit

Friday, July 8, 2011

New spider graphics

Hello,

these are the new graphics for the spiders.

Click to enlarge.




Hope you like it!

Supermalparit

Thursday, July 7, 2011

Towns 0.13 released

Hi,

I realesed Towns 0.13

Changelog:
- Changed the "unknown" tile image
- Changed all clay references to mud
- Added females
- Added names, surnames, nicks and gender to citizens
- Added tooltips
- Added the "mine" command to the contextual menu
- Added the keyboard shortcuts to all menus
- Added enemies engine
- Added spiders and giant spiders
- Added combat engine
- Added the current level number at the top-left of screen
- Added red arrow marks indicating if the upper or lower level contains a stair
- Added messages panel full screen mode

This release it's ready to download in the left panel. Hope you like it.

Challenge:
Try to make a tunnel under the river at level 4 to put all citizens together. Then, remove/destroy one side of the river and try to make some farms and a bakery in the other side.


Take care of the spiders!


Supermalparit

Tuesday, July 5, 2011

Water spiders

Hello,

I uploaded a new video to Youtube showing some of the new features that will come with next release (0.13)

Water spiders


Screenshot
Click to enlarge

Regards

Monday, July 4, 2011

Megaupload removed

Hi,

due to a problems with some users with Megaupload I uploaded the game to the Google Doc.

Downloads are ready in the left panel.

Regards

Sunday, July 3, 2011

Towns 0.12 released

Hi,

I just realesed Towns 0.12

Changelog:
- Sleep time at the beggining of the game changed a little to avoid mass sleep
- Grass cells now doesn't drop clay at 100%
- Stone cells now doesn't drop stone (raw) at 100%
- Added more CPU time to A* search (reducing the pathfinding time)
- Hungry citizens now search food wiser
- If width/height declared in towns.ini match with desktop resolution, full_screen it's set to 'true' automatically
- Added depth to river
- Cells with fluids are shown when you discover a new level
- Added dungeons (no monsters and no items yet)
- Added an error log file (error.log in main folder)


Screenshot:
Click to enlarge.

This release it's ready to download in the left panel. Hope you like it.

Supermalparit.

Friday, July 1, 2011

Towns 0.11 released

Hi,

I just realesed Towns 0.11

Changelog:
- Citizens can starve to death
- Hungry citizens now doesn't run to the same food source like crazy kids
- Wheat farm automatically create wheat every predefined time
- Bakery can create bread
- Loading the game now doesn't duplicate items
- Citizens now try to not stay inside a building during it's construction (this avoid being stoned)
- When a citizen needs an item now it search it in the nearest stockpile
- Small bugs fixed

First citizens (100) endure hunger during the first 3-4 days, this allows you to build farms and bakeries in time.

This release it's ready to download in the left panel. Hope you like it.

Supermalparit.