Wednesday, August 31, 2011

Towns 0.21 released (performance)

Hi,

Towns 0.21 has been released.

Changelog
- Add: Music & sounds
- Add: FPS parameters in config file (towns.ini)
- Change: Improved minimap render routine (pregenerated textures, reducing to a half the current CPU time)
- Fix: Static "child" items (ie. bushes) no longer born into stockpiles
- Fix: Big items/buildings are now displayed even if first cell it's outside the main area
- Fix: Crash when equip/unequip soldiers (thanks to Belzebuit)
- Fix: Minor bug fixes and some general performance

Notes
Music & sounds are temporary.

Hope you like it!

Supermalparit

Monday, August 29, 2011

Main menu music and new videos

Here it is the main menu music!



Also I uploaded 2 videos with the current game music.

Main menu music
In-game music

Hope you like it!

Supermalparit

Saturday, August 27, 2011

In-game music

Hi,

here it is the very first version of Towns in-game music.



Hope you like it!

Supermalparit

Thursday, August 25, 2011

New version is coming....

Towns 0.21 will come with improved overall performance and with sound system.

Regards

Wednesday, August 17, 2011

Towns 0.20 released (Sieges)

Towns 0.20 has been released!

Changelog
- Change: Items in a wrong stockpile are hauled
- Change: Citizens doesn't haul items if exists enemies around the item
- Add: Full moddable enemies
- Add: Full moddable items
- Add: Moddable map generator
- Add: Sieges!
- Fix: Minor bug fixes

Notes
This version comes with 7 citizens.
Every item, building, enemy, terrain and the map generation are now full moddable. It means that you can edit almost every single thing of the game, you can change the game completely and convert it into a Zombies game! ... or into a space game.... or into.......

I have to document it, but, if you take a look at the .xml files into the 'data' folder, you'll see that it's pretty easy and intuitive.

Hope you like it.

Supermalparit


Edit: Due to an error discovered by Naio (from DF forums) I uploaded a new patched version (0.20a)

Monday, August 15, 2011

Moddable map generation !

Hi,

Towns 0.20 will come with a lot of moddable things (almost everything will be moddable). Here an example.

Map generation with default settings:





Here some screenshots of map generated just playing a little (very little) with the moddable settings.

Picasso!






Desert


Hope you like it.

Supermalparit

Friday, August 12, 2011

Thursday, August 11, 2011

New video. Director's Cut (1/2)

Hi,

a new video has been uploaded. This one comes with commentaries (in spanish)




http://www.youtube.com/watch?v=5LVXfGf5dzo


Hope you like it.

Supermalparit

Thursday, August 4, 2011

Towns 0.19 released

Hi,

Towns 0.19 has been released.

Changelog
- Balance: Bakeries build 3 breads (instead of 4) with 2 wheats
- Balance: Citizens doesn't eat faster in a dining room
- Add: Left click outside a contextual menu closes it
- Add: "Items" menu. You can build items without specify a building neither a place where to put them
- Add: Happiness
- Add: Personal rooms. Citizens go there to sleep.
- Add: Eat in a dining room improves the citizen happiness
- Add: Sleep in a personal room improves the citizen happiness
- Add: Immigrants (they come if there are personal rooms available and overall happiness it's good)
- Change: Trees only generate bushes if there are less than 3 around
- Change: Prerequisites for a room (2 cells wide, 6 cells minimum and, at least, a wall in each side)
- Fix: Little issue dropping big items (more than 1x1)
- Fix: Minor bug fixes

Notes
This version comes with 7 citizens.

Hope you like it.

Supermalparit