Friday, October 21, 2011

Current 0.30 changelog

Hi,

here is the current changelog for the upcoming Towns 0.30 alpha.



- Balance: Walls are now built in the masonry (with 2 stones)
- Balance: The arrival of immmigrants is checked every 3 in-game hours (instead of every in-game day)
- Balance: When a citizen (or soldier) dies. The global happiness is reduced by 20%
- Add: Custom actions engine
- Add: Animation engine
- Add: Random drop engine
- Add: Ranged weapons engine
- Add: Buildings now can have an automatic mode turned on (non-stop production mode)
- Add: Buildings can be forced to be built over certain terrains (ie. wheat farm over grass, mineshaft over stone,iron,coal,...)
- Add: Buildings can have non-rectangular shapes, and the entrace may be placed elsewhere
- Add: Hide buildings when hold shift
- Add: Engine prepared for friendly units (ie. A cow)
- Add: Current mission objective status is shown in the objectives panel (F1)
- Add: Infinitive verbs when attacking
- Add: A lot of content!
- Add: Drop for friendlies and citizens
- Add: Random prefixes and suffixes to military items when droped by an enemy
- Change: All non-operative items will show the red-cross mark (ie. A bed built but not placed in destination)
- Change: Citizens now ends his tasks before they go to eat or sleep
- Change: If a citizen is carrying an item, he drops it before they go to eat or sleep
- Change: A wall (item) can be used as a room wall
- Change: Rooms can be built outside
- Fix: Improved the fluids routine (reducing CPU time to a half)
- Fix: Row-building mode fixed (walls)
- Fix: Returning to main menu could crash the game in some cases
- Fix: Removed the Windows end-of-line character from the Linux launchers
- Fix: Minor bug fixes


Hope you like it!

Xavi Canal

7 comments:

Anonymous said...

That is a big update!

Alexander Poysky said...
This comment has been removed by the author.
Alexander Poysky said...

Thanks! We are all hard at work! (Especially supermalparit, I hear holding a whip is especially stressful for an ogre, he walks around saying FLAS FLAS all day!)

Anonymous said...

Wow, I love the progress made in the game over such a short period of time, and the frequent updates listing it all.

Alexander Poysky said...

Much obliged! We aim to please!

R.gers said...

This game is looking good, keep up the great work.

Alexander Poysky said...

Thanks! 0.30 will be out soon!