Monday, October 31, 2011

Saturday, October 29, 2011

Banners

Hi!

These are the new Towns banners!

Click to enlarge.
Click to enlarge


Hope you like it

Xavi Canal

Friday, October 28, 2011

New domain

Hey everyone, I just wanted to let you all know that we are working on a new website.
http://www.townsgame.com will be up shortly, and it will come with phpBB forums that will serve as our new main hub.
Also, we added a new screenshot section.

With regards to the next release, we are making notes of your petitions and we will take every one into consideration.

Alex

Thursday, October 27, 2011

Campaign fix

Hi.

As some of you noticed, the game crashes if you press F1 on the first tutorial mission.


The bug has been fixed and Towns 0.30 it's ready to download.

Sorry for inconveniences.

Xavi Canal


Wednesday, October 26, 2011

Towns 0.30 released !!

Hi everybody.

We have been hard at work on 0.30 for the past few weeks and we are proud to officially launch it!

Click to enlarge


List of changes in this release
- Balance: Walls are now built in the masonry (with 2 stones)
- Balance: The arrival of immmigrants is checked every 3 in-game hours (instead of every in-game day)
- Balance: When a citizen (or soldier) dies. The global happiness is reduced by 20%
- Add: Custom actions engine
- Add: Animation engine
- Add: Random drop engine
- Add: Ranged weapons engine
- Add: Buildings now can have an automatic mode turned on (non-stop production mode)
- Add: Buildings can be forced to be built over certain terrains (ie. wheat farm over grass, mineshaft over stone,iron,coal,...)
- Add: Buildings can have non-rectangular shapes, and the entrace may be placed elsewhere
- Add: Hide buildings when hold [CONTROL] key
- Add: Engine prepared for friendly units (ie. A cow)
- Add: Current mission objective status is shown in the objectives panel (F1)
- Add: Infinitive verbs when attacking
- Add: A lot of content!
- Add: Drop for friendlies and citizens
- Add: Random prefixes and suffixes to military items when droped by an enemy
- Add: Repeat tasks when hold [SHIFT] key
- Change: All non-operative items will show the red-cross mark (ie. A bed built but not placed in destination)
- Change: Citizens now ends his tasks before they go to eat or sleep
- Change: If a citizen is carrying an item, he drops it before they go to eat or sleep
- Change: A wall (item) can be used as a room wall
- Change: Rooms can be built outside
- Fix: Improved the fluids routine (reducing CPU time to a half)
- Fix: Row-building mode fixed (walls)
- Fix: Returning to main menu could crash the game in some cases
- Fix: Removed the Windows end-of-line character from the Linux launchers
- Fix: Minor bug fixes


Hope you like it!

Xavi Canal


While donations are not neccesary, they are welcome!
We use this money to further benefit the project and every donation will bring us one step closer to our goals!




Tuesday, October 25, 2011

Towns 0.30 gameplay (part 2)

Hi.

The second part of the video has been uploaded. Again with spanish audio and english subtitles!



Regards

Xavi Canal

Monday, October 24, 2011

Towns 0.30 gameplay (spanish with english subtitles)

Hi,

I just uploaded a new video playing the current Towns 0.30. It has spanish audio and english subtitles.
About the audio, I think that my microphone it's too close. I'll fix that in next ones.




Hope you like it.

Xavi Canal

Friday, October 21, 2011

Current 0.30 changelog

Hi,

here is the current changelog for the upcoming Towns 0.30 alpha.



- Balance: Walls are now built in the masonry (with 2 stones)
- Balance: The arrival of immmigrants is checked every 3 in-game hours (instead of every in-game day)
- Balance: When a citizen (or soldier) dies. The global happiness is reduced by 20%
- Add: Custom actions engine
- Add: Animation engine
- Add: Random drop engine
- Add: Ranged weapons engine
- Add: Buildings now can have an automatic mode turned on (non-stop production mode)
- Add: Buildings can be forced to be built over certain terrains (ie. wheat farm over grass, mineshaft over stone,iron,coal,...)
- Add: Buildings can have non-rectangular shapes, and the entrace may be placed elsewhere
- Add: Hide buildings when hold shift
- Add: Engine prepared for friendly units (ie. A cow)
- Add: Current mission objective status is shown in the objectives panel (F1)
- Add: Infinitive verbs when attacking
- Add: A lot of content!
- Add: Drop for friendlies and citizens
- Add: Random prefixes and suffixes to military items when droped by an enemy
- Change: All non-operative items will show the red-cross mark (ie. A bed built but not placed in destination)
- Change: Citizens now ends his tasks before they go to eat or sleep
- Change: If a citizen is carrying an item, he drops it before they go to eat or sleep
- Change: A wall (item) can be used as a room wall
- Change: Rooms can be built outside
- Fix: Improved the fluids routine (reducing CPU time to a half)
- Fix: Row-building mode fixed (walls)
- Fix: Returning to main menu could crash the game in some cases
- Fix: Removed the Windows end-of-line character from the Linux launchers
- Fix: Minor bug fixes


Hope you like it!

Xavi Canal

Wednesday, October 19, 2011

First Alpha 0.30 video

We have been hard at work this week as you can most likely see from this spanish Let's Play video.


We would like to let you all know that anyone who makes their own 10 minute Let's Play video on youtube will get their name as a citizen in the game, and our special thanks!

Have fun guys!

Oh, and 0.30 won't be out for another few days, we want to add a few surprises before releasing ;)

Towns 0.30 alpha, new image

Hi,

just another sample image.

Click to enlarge


Hope you like it.

Xavi Canal

Sunday, October 16, 2011

Towns 0.30 sample image

Hi,

I can't wait to show you a sample image of Towns 0.30, using burninpet's graphics.

Click to enlarge

It rocks!

Supermalparit

Thursday, October 13, 2011

Hey everyone, Alexander Poysky here.

Hi everyone, my name is Alex Poysky. I'm going to be the new content manager and public relations guy here. I would like to take the chance to formally say hello, and let you all know that within the next week the game will be updated with a slew of new as-of-yet unmentioned changes, as well as a good deal of new content.

Once we roll out the next patch, the following two will probably be content only, which is what the majority of you have been clamoring for since day 1!

On a side note, please feel free to follow us on our facebook channel http://www.facebook.com/groups/283334488362764/

Remember, the more support we get, the more motivated we will be!

Have a great weekend everyone!

Alexander Poysky

Thursday, October 6, 2011

Content manager wanted

Hi,

Towns engine it's pretty advanced but the game lacks of content.

What I need?
I need a person that can fill the game with content.

What I mean with "content"?
Well, I mean almost every single thing in Towns. Items, buildings, monsters, animals, campaign mode, ....
Of course, all that things must be balanced (the Megasword 4d20+80 it's not an option).


All requests will be taked into account.

Regards

Monday, October 3, 2011

Towns 0.25 released

Hi,

Towns 0.25 has been released.

Changelog
- Add: Campaign mode
- Add: Main menu options
- Add: Moddable dungeon generation
- Add: A mill, flour, new tree
- Change: Added [BLANKLINE] code to menu.xml
- Change: .xml generators cleaned (using "dice" function instead of varMin and varMax)
- Change: New folder for graphics
- Change: Separated textures for buildings, living entities and items
- Fix: Minor bug fixes and improvements

Notes
- The campaign mode content it's still in development. But modders can change anything they want.
- With the moddable dungeon generation modders now can decide at wich levels they want dungeons, and what kind of monsters appear in it.
- To build bread now it's necessary flour sacks. Flour can be obtained from the mill.

Hope you like it!

Supermalparit

Thursday, September 29, 2011

New forum

Hi,

a new forum has been created. The blog doesn't have many users so I don't think that this will change with the forum. I just created it!

Regards

Friday, September 16, 2011

Towns 0.24 released

Hi,

due to a nasty bug in Towns 0.23 (bas tileset file) I just uploaded the next release.

Changelog
- Add: Alternative graphics system for living entities
- Change: Assured males AND females in every world
- Change: Same starting point for all citizens
- Fix: Crash when right click on a room with dead owner

Sorry for inconveniences.

Supermalparit

Thursday, September 15, 2011

Towns 0.23 released

Hi,

Towns 0.23 has been released.

Changelog
- Add: Working chairs (used in dinning room)
- Add: Beds
- Add: Walls
- Add: Row building system (used to build walls)
- Add: Happiness value to items
- Change: Happiness formula
- Change: Improved the main menu config file, concerning items and buildings multilanguage.

Hope you like it!

Supermalparit

Wednesday, September 14, 2011

NexY texture pack and new wiki

Hi,

a new texture pack for Towns 0.22 has appeared.

You can download it from the new wiki at wikia.

NexY texture pack 1.0

Click to enlarge

Hope you like it.

Supermalparit

Wednesday, September 7, 2011

At last.... Deon

Hi.

Deon, a well known member of Dwarf Fortress forums has been "hired" to make the official graphics and add content to Towns. I contacted him in the past but he was busy ... until now!

Here we can see a first sketch.

Click to enlarge


Can he bring the game to the next level? Of course he can!

Regards.

Supermalparit

Tuesday, September 6, 2011

First "mod"

Hi,

SirHoder, from the Dwarf Fortress forums made some modifications to the game.

Look at this awesome screenshot!


Click to enlarge


You can see the details and download the mod from here.

Regards

Monday, September 5, 2011

Towns 0.22 released

Hi,

Towns 0.22 has been released.

Changelog
- Add: Current Mining/Digging/Chopping orders are painted
- Add: New "Cancel order" command under the "Orders" menu
- Change: Improved citizen task manager
- Fix: "Item & place" menu now works properly with already built items (thanks to SirHoder)
- Fix: Duplicated tasks are not created (ie. Mining twice in the same cell)
- Fix: Crash trying to build an item NOT defined in the corresponding file (thanks to SirHoder)
- Fix: Stuck citizens trying to build an item when prerequisites are not accessible

Screenshots
Click to enlarge

Click to enlarge


Hope you like it!

Supermalparit

Saturday, September 3, 2011

New gameplay

Hi,

a new gameplayer has got his reward.

Congratulations, Duke, your name will be added to Towns.

Supermalparit

Thursday, September 1, 2011

Gameplays rewarded

Hello,

the first Towns gameplay appeared.

MrBelzebuit gameplay

I'm very happy with that and, my way of rewarding gameplays will be to add the name of gameplayer into the Towns citizen names.

Belzebuit already got his reward. Who's next?

Supermalparit

Wednesday, August 31, 2011

Towns 0.21 released (performance)

Hi,

Towns 0.21 has been released.

Changelog
- Add: Music & sounds
- Add: FPS parameters in config file (towns.ini)
- Change: Improved minimap render routine (pregenerated textures, reducing to a half the current CPU time)
- Fix: Static "child" items (ie. bushes) no longer born into stockpiles
- Fix: Big items/buildings are now displayed even if first cell it's outside the main area
- Fix: Crash when equip/unequip soldiers (thanks to Belzebuit)
- Fix: Minor bug fixes and some general performance

Notes
Music & sounds are temporary.

Hope you like it!

Supermalparit

Monday, August 29, 2011

Main menu music and new videos

Here it is the main menu music!



Also I uploaded 2 videos with the current game music.

Main menu music
In-game music

Hope you like it!

Supermalparit

Saturday, August 27, 2011

In-game music

Hi,

here it is the very first version of Towns in-game music.



Hope you like it!

Supermalparit

Thursday, August 25, 2011

New version is coming....

Towns 0.21 will come with improved overall performance and with sound system.

Regards

Wednesday, August 17, 2011

Towns 0.20 released (Sieges)

Towns 0.20 has been released!

Changelog
- Change: Items in a wrong stockpile are hauled
- Change: Citizens doesn't haul items if exists enemies around the item
- Add: Full moddable enemies
- Add: Full moddable items
- Add: Moddable map generator
- Add: Sieges!
- Fix: Minor bug fixes

Notes
This version comes with 7 citizens.
Every item, building, enemy, terrain and the map generation are now full moddable. It means that you can edit almost every single thing of the game, you can change the game completely and convert it into a Zombies game! ... or into a space game.... or into.......

I have to document it, but, if you take a look at the .xml files into the 'data' folder, you'll see that it's pretty easy and intuitive.

Hope you like it.

Supermalparit


Edit: Due to an error discovered by Naio (from DF forums) I uploaded a new patched version (0.20a)

Monday, August 15, 2011

Moddable map generation !

Hi,

Towns 0.20 will come with a lot of moddable things (almost everything will be moddable). Here an example.

Map generation with default settings:





Here some screenshots of map generated just playing a little (very little) with the moddable settings.

Picasso!






Desert


Hope you like it.

Supermalparit

Friday, August 12, 2011

Thursday, August 11, 2011

New video. Director's Cut (1/2)

Hi,

a new video has been uploaded. This one comes with commentaries (in spanish)




http://www.youtube.com/watch?v=5LVXfGf5dzo


Hope you like it.

Supermalparit

Thursday, August 4, 2011

Towns 0.19 released

Hi,

Towns 0.19 has been released.

Changelog
- Balance: Bakeries build 3 breads (instead of 4) with 2 wheats
- Balance: Citizens doesn't eat faster in a dining room
- Add: Left click outside a contextual menu closes it
- Add: "Items" menu. You can build items without specify a building neither a place where to put them
- Add: Happiness
- Add: Personal rooms. Citizens go there to sleep.
- Add: Eat in a dining room improves the citizen happiness
- Add: Sleep in a personal room improves the citizen happiness
- Add: Immigrants (they come if there are personal rooms available and overall happiness it's good)
- Change: Trees only generate bushes if there are less than 3 around
- Change: Prerequisites for a room (2 cells wide, 6 cells minimum and, at least, a wall in each side)
- Fix: Little issue dropping big items (more than 1x1)
- Fix: Minor bug fixes

Notes
This version comes with 7 citizens.

Hope you like it.

Supermalparit

Saturday, July 30, 2011

Hello Dropbox

Hi,

at last I uploaded the files to Dropbox, at the moment it works really well, no download page, no wait time, .... great!

Towns 0.18 it's ready to download (from Dropbox) from the left panel.

Supermalparit

Bye bye Google docs

Well,

Google docs, at last, it's screwing me. Now it seems that you need to login to download the file, so... I have to find a new file hoster. Some users had problems with Megaupload so I have to find another one.

I prefer just a file hoster, with no download page and no download wait time. So, if anyone of you knows a good one I will take it in consideration.

Supermalparit

Towns 0.18 released (Moddable)

Hi,

Towns 0.18 has been released.

Changelog
- Add: Main menu
- Add: Moddable items
- Add: Moddable terrain (terrain.xml)
- Add: Full moddable buildings
- Add: Enemies can drop items (moddable)
- Change: Fast bushes grow rate
- Fix: Rendering routine (now buildings are not overlapped with blocks)
- Fix: Minor bug fixes

Notes
This version comes with 50 citizens.


Hope you like it.

Supermalparit

PS: Google docs has changed it's download page. Now, if you want to download files, you have to click on the top-left menu, File -> Download.

Wednesday, July 27, 2011

Fan-made logo

Hi,

burningpet made a logo for Towns, it will be used in Towns 0.18.


Great job again, burningpet!

Supermalparit

Monday, July 25, 2011

Towns 0.17 released (Rooms!)

Hi,

Towns 0.17 it's ready to download.

Changelog:
- Balance: Citizens have a little less hungry (again)
- Balance: Bakeries build 4 breads (instead of 1) with 2 wheats
- Balance: Raw material drop rate when a cell it's mined (more coal/iron, less mud)
- Balance: One game turn now it's equivalent to 30 seconds (instead of 60)
- Add: Bridges (can be built in masonry with 2 stones)
- Add: Rooms!
- Add: Dining room (citizens eat faster there)
- Add: Hospital (citizens with 1/3 of life go there)
- Add: "Infravision" removed (living entities can no longer see through walls)
- Add: Moddable LOS to living entities (citizens, enemies)
- Change: Pathfinding now gives more value to Z-level
- Fix: Deleting a task in a building now works properly
- Fix: Performance improvements (hangs when you discover new caves)
- Fix: Minor bug fixes

Notes
This version comes with 50 citizens.
Rooms can only be created underground.

Challenge
Same as 0.16, now it's more easy!
Build armor and weapons, equip some citizens and convert it to soldiers (you need barracks to do so).
Try to kill every enemy (spiders and goblins) in the whole map.


Hope you like it.

Supermalparit

PS: Google docs has changed it's download page. Now, if you want to download files, you have to click on the top-left menu, File -> Download.

Friday, July 22, 2011

Mac release

Hi,

I just uploaded a Mac version for Towns 0.16.
I can't test it so, I'll be pleased if any of you have a Mac and want to try it.

Supermalparit

Thursday, July 21, 2011

Towns 0.16 video (with burningpet graphics)

Hey!

I just uploaded a new Towns video, showing some of the new 0.16 features.

Towns 0.16 video (with burningpet graphics)

Click to enlarge.

Hope you like it.

Supermalparit

PS: You can download these graphics from the Towns post in the Dwarf Fortress forums (on page 6).

Wednesday, July 20, 2011

Towns 0.16 released (Soldiers & Goblins)

Hi,

Towns 0.16 it's ready to download.

Changelog:
- Add: Soldiers
- Add: Barracks (each one allows you to convert 5 civilians into soldiers)
- Add: More info in the upper bar (level/civilians/soldiers, day/month/year)
- Add: "Room style" dungeons
- Add: Goblins and Goblin leaders
- Change: Wheat farms can't be built underground
- Change: Builders wait until cells are free to finish the building (avoiding stoned citizens)
- Change: Number of messages in message panel was raised to 1024 (from 128)
- Fix: The hole tile in digged terrains isn't drawed if terrain has fluids

Notes
This version comes with 50 citizens.
Soldiers are frenzy citizens. They search and try to kill all discovered enemies.

Challenge
Build armor and weapons, equip some citizens and convert it to soldiers (you need barracks to do so).
Try to kill every enemy (spiders and goblins) in the whole map.


Hope you like it.

Supermalparit

Friday, July 15, 2011

Fan-made tileset

Hi,

today I have seen in the Dwarf Fortress forum the first fan-made (don't know the correct word for this) tilesets. The name of the artist it's burningpet.

It looks awesome to me, here some screenshots.

Click to enlarge.

Click to enlarge.

Burningpet it's still working on it but at the moment I'm really impressed, good job man!

Supermalparit

Towns 0.15 released

Hi,

Towns 0.15 has been released.

Changelog:
- Balance: Citizens are now less hungry
- Add: White border to tooltip
- Add: Coal and iron
- Add: Forge
- Add: Wooden armor, pants, boots and sword
- Add: Iron helmet, armor, pants, boots and sword
- Add: Full moddable military items
- Add: Citizens can wear/wear off items
- Add: Weared items are shown
- Add: Big texts are resized in menu
- Add: Now you can build items with the building contextual menu
- Add: Save/Load now operate with compressed files (about 15-1 compression)
- Change: Map depth raised (from 4 to 8)
- Change: FPS capped to 60
- Change: Improved minimap render routine (glVertexArrays)
- Change: Improved the A* zone reset (no more hangs when you build/remove stairs and buildings)


Hope you like it.

Supermalparit

Monday, July 11, 2011

Towns 0.14 released (En espaƱol !!)

Hello,

Towns 0.14 has been released.

Changelog:
- Balance: Wheat farms produces wheat more slowly
- Balance: Weaker citizens
- Added white border to menus and panels
- Added dice engine (ex: 4d8+5,3d6)
- Added colors to messages
- Added multilanguage (Spanish)
- Added a new pile (military)
- Added first military item (Wooden helmet) (not in-game equippable yet)
- Add: Messages are now saved
- Changed the task manager. Item building tasks (furniture, food, ...) are more important than other tasks
- Changed the font tileset
- Change: Spider graphics
- Change: Item types are now obtained from items.xml (file types.xml was removed)


Challenge:
Same challenge that in 0.13. Now it's harder to accomplish it.


When game starts (running towns.cmd or towns.sh) it will pick your Java locale, and, in base to that it will use a language or another. Anyway, you can force a language just launching townsEN (english) or townsES (spanish).

Hope you like it.

Supermalparit

Friday, July 8, 2011

New spider graphics

Hello,

these are the new graphics for the spiders.

Click to enlarge.




Hope you like it!

Supermalparit

Thursday, July 7, 2011

Towns 0.13 released

Hi,

I realesed Towns 0.13

Changelog:
- Changed the "unknown" tile image
- Changed all clay references to mud
- Added females
- Added names, surnames, nicks and gender to citizens
- Added tooltips
- Added the "mine" command to the contextual menu
- Added the keyboard shortcuts to all menus
- Added enemies engine
- Added spiders and giant spiders
- Added combat engine
- Added the current level number at the top-left of screen
- Added red arrow marks indicating if the upper or lower level contains a stair
- Added messages panel full screen mode

This release it's ready to download in the left panel. Hope you like it.

Challenge:
Try to make a tunnel under the river at level 4 to put all citizens together. Then, remove/destroy one side of the river and try to make some farms and a bakery in the other side.


Take care of the spiders!


Supermalparit

Tuesday, July 5, 2011

Water spiders

Hello,

I uploaded a new video to Youtube showing some of the new features that will come with next release (0.13)

Water spiders


Screenshot
Click to enlarge

Regards

Monday, July 4, 2011

Megaupload removed

Hi,

due to a problems with some users with Megaupload I uploaded the game to the Google Doc.

Downloads are ready in the left panel.

Regards

Sunday, July 3, 2011

Towns 0.12 released

Hi,

I just realesed Towns 0.12

Changelog:
- Sleep time at the beggining of the game changed a little to avoid mass sleep
- Grass cells now doesn't drop clay at 100%
- Stone cells now doesn't drop stone (raw) at 100%
- Added more CPU time to A* search (reducing the pathfinding time)
- Hungry citizens now search food wiser
- If width/height declared in towns.ini match with desktop resolution, full_screen it's set to 'true' automatically
- Added depth to river
- Cells with fluids are shown when you discover a new level
- Added dungeons (no monsters and no items yet)
- Added an error log file (error.log in main folder)


Screenshot:
Click to enlarge.

This release it's ready to download in the left panel. Hope you like it.

Supermalparit.

Friday, July 1, 2011

Towns 0.11 released

Hi,

I just realesed Towns 0.11

Changelog:
- Citizens can starve to death
- Hungry citizens now doesn't run to the same food source like crazy kids
- Wheat farm automatically create wheat every predefined time
- Bakery can create bread
- Loading the game now doesn't duplicate items
- Citizens now try to not stay inside a building during it's construction (this avoid being stoned)
- When a citizen needs an item now it search it in the nearest stockpile
- Small bugs fixed

First citizens (100) endure hunger during the first 3-4 days, this allows you to build farms and bakeries in time.

This release it's ready to download in the left panel. Hope you like it.

Supermalparit.

Thursday, June 30, 2011

Version 0.0xx (linux)

Hi,

due to a comment in the previous post I just uploaded the Linux version of Towns.
I'm developing the game under Windows so I can't test that version yet. It's possible that doesn't works at all.

You can downlad that version in the download panel (on the left). The launcher file it's 'towns.sh'.

Any comment from Linux users can be appreciated.

Supermalparit.

Wednesday, June 29, 2011

Changes since 0.0xx

Hi,

this is the list of changes since last version (0.0xx):

Version 0.10
External changes:
- Citizens can eat.
- Citizens can sleep.
- Items carried by citizens are now painted.
- Smooth scroll just pressing the arrow keys.
- Items added: chair, table, bread, wheat
- Buildings added: bakery, wheat farm
- Citizens can haul any kind of item (not only raw materials)
- Stockpiles now can't share same cell
- Bushes can now be chopped (but no wood obtained)

Internal changes:
- Simplified item structure
- Task manager optimized (fast item access)
- A* improved (fast stair access)


This version isn't released yet.

I'll be grateful if any of you (hello? anybody here?) sends me some feedback. The game is still open and any idea will take into account.

Thanks for reading.

Supermalparit.

Tuesday, June 28, 2011

New version (0.0xx)

Hi,

I just uploaded the last version of the game. Version numbers and changelog's in the next posts.

You can download it from the left menu.

Remember to edit the file towns.ini to adapt the game to your desktop resolution. And remember too to don't build chairs neither tables.

Regards and sorry for my english :P

Monday, June 27, 2011

Introduction

Hello everybody,

first of all i apologize for my english. I hope I can make myself understood.


I'm developing a citybuilder game just for fun and as a personal challenge. It has some similarities with Dwarf Fortress but that will change in the future. At the moment I haven't very clear the future of game, I mean that I haven't clear the features (remember, "just for fun and as a personal challenge") but I think that the game has potential.

The game it's in an isometric view and it's handled basically by mouse (with some keyboard shortcuts), if you want you can see it in Youtube (currently 4 videos):
Overview
Testing fluids
Testing stockpiles & buildings
Crossing the river

Hope you like it and I'll appreciate the comments.