Hi.
The dev-blog will continue on the official web-page.
http://www.townsgame.com/
Regards
Xavi Canal
Towns
The citybuilder/management RPG!
Monday, October 31, 2011
Saturday, October 29, 2011
Friday, October 28, 2011
New domain
Hey everyone, I just wanted to let you all know that we are working on a new website.
Alex
http://www.townsgame.com will be up shortly, and it will come with phpBB forums that will serve as our new main hub.
Also, we added a new screenshot section.
With regards to the next release, we are making notes of your petitions and we will take every one into consideration.
Also, we added a new screenshot section.
With regards to the next release, we are making notes of your petitions and we will take every one into consideration.
Alex
Thursday, October 27, 2011
Campaign fix
Hi.
As some of you noticed, the game crashes if you press F1 on the first tutorial mission.
The bug has been fixed and Towns 0.30 it's ready to download.
Sorry for inconveniences.
Xavi Canal
As some of you noticed, the game crashes if you press F1 on the first tutorial mission.
The bug has been fixed and Towns 0.30 it's ready to download.
Sorry for inconveniences.
Xavi Canal
Wednesday, October 26, 2011
Towns 0.30 released !!
Hi everybody.
We have been hard at work on 0.30 for the past few weeks and we are proud to officially launch it!
List of changes in this release
- Balance: Walls are now built in the masonry (with 2 stones)
- Balance: The arrival of immmigrants is checked every 3 in-game hours (instead of every in-game day)
- Balance: When a citizen (or soldier) dies. The global happiness is reduced by 20%
- Add: Custom actions engine
- Add: Animation engine
- Add: Random drop engine
- Add: Ranged weapons engine
- Add: Buildings now can have an automatic mode turned on (non-stop production mode)
- Add: Buildings can be forced to be built over certain terrains (ie. wheat farm over grass, mineshaft over stone,iron,coal,...)
- Add: Buildings can have non-rectangular shapes, and the entrace may be placed elsewhere
- Add: Hide buildings when hold [CONTROL] key
- Add: Engine prepared for friendly units (ie. A cow)
- Add: Current mission objective status is shown in the objectives panel (F1)
- Add: Infinitive verbs when attacking
- Add: A lot of content!
- Add: Drop for friendlies and citizens
- Add: Random prefixes and suffixes to military items when droped by an enemy
- Add: Repeat tasks when hold [SHIFT] key
- Change: All non-operative items will show the red-cross mark (ie. A bed built but not placed in destination)
- Change: Citizens now ends his tasks before they go to eat or sleep
- Change: If a citizen is carrying an item, he drops it before they go to eat or sleep
- Change: A wall (item) can be used as a room wall
- Change: Rooms can be built outside
- Fix: Improved the fluids routine (reducing CPU time to a half)
- Fix: Row-building mode fixed (walls)
- Fix: Returning to main menu could crash the game in some cases
- Fix: Removed the Windows end-of-line character from the Linux launchers
- Fix: Minor bug fixes
Hope you like it!
Xavi Canal
While donations are not neccesary, they are welcome!
We use this money to further benefit the project and every donation will bring us one step closer to our goals!
We have been hard at work on 0.30 for the past few weeks and we are proud to officially launch it!
Click to enlarge |
List of changes in this release
- Balance: Walls are now built in the masonry (with 2 stones)
- Balance: The arrival of immmigrants is checked every 3 in-game hours (instead of every in-game day)
- Balance: When a citizen (or soldier) dies. The global happiness is reduced by 20%
- Add: Custom actions engine
- Add: Animation engine
- Add: Random drop engine
- Add: Ranged weapons engine
- Add: Buildings now can have an automatic mode turned on (non-stop production mode)
- Add: Buildings can be forced to be built over certain terrains (ie. wheat farm over grass, mineshaft over stone,iron,coal,...)
- Add: Buildings can have non-rectangular shapes, and the entrace may be placed elsewhere
- Add: Hide buildings when hold [CONTROL] key
- Add: Engine prepared for friendly units (ie. A cow)
- Add: Current mission objective status is shown in the objectives panel (F1)
- Add: Infinitive verbs when attacking
- Add: A lot of content!
- Add: Drop for friendlies and citizens
- Add: Random prefixes and suffixes to military items when droped by an enemy
- Add: Repeat tasks when hold [SHIFT] key
- Change: All non-operative items will show the red-cross mark (ie. A bed built but not placed in destination)
- Change: Citizens now ends his tasks before they go to eat or sleep
- Change: If a citizen is carrying an item, he drops it before they go to eat or sleep
- Change: A wall (item) can be used as a room wall
- Change: Rooms can be built outside
- Fix: Improved the fluids routine (reducing CPU time to a half)
- Fix: Row-building mode fixed (walls)
- Fix: Returning to main menu could crash the game in some cases
- Fix: Removed the Windows end-of-line character from the Linux launchers
- Fix: Minor bug fixes
Hope you like it!
Xavi Canal
While donations are not neccesary, they are welcome!
We use this money to further benefit the project and every donation will bring us one step closer to our goals!
Tuesday, October 25, 2011
Towns 0.30 gameplay (part 2)
Hi.
The second part of the video has been uploaded. Again with spanish audio and english subtitles!
Regards
Xavi Canal
The second part of the video has been uploaded. Again with spanish audio and english subtitles!
Regards
Xavi Canal
Monday, October 24, 2011
Towns 0.30 gameplay (spanish with english subtitles)
Hi,
I just uploaded a new video playing the current Towns 0.30. It has spanish audio and english subtitles.
About the audio, I think that my microphone it's too close. I'll fix that in next ones.
Hope you like it.
Xavi Canal
I just uploaded a new video playing the current Towns 0.30. It has spanish audio and english subtitles.
About the audio, I think that my microphone it's too close. I'll fix that in next ones.
Hope you like it.
Xavi Canal
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